The Super Mario Galaxy Movie is coming in 2026, and here are the video game characters we really want to see on the big ...
A new report hints that Nintendo and Illumination are expanding their partnership beyond a single franchise. The studios are ...
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Campagnolo has today unveiled what it is calling its "most advanced" groupset to date. Taking its already extremely premium flagship product, Super Record 13, the brand has added an extra element of ...
A Canadian who has worked in the gaming industry for over two decades, Beck grew up on games such as Final Fantasy and Super Mario Bros. He specalizes in roleplaying games, but covers titles in almost ...
All products featured here are independently selected by our editors and writers. If you buy something through links on our site, Mashable may earn an affiliate commission. Credit: Mashable Photo ...
ESA has inaugurated a powerful new 35-meter deep space antenna at its New Norcia site in Western Australia, marking a major boost to Europe’s ability to communicate with spacecraft exploring the Solar ...
JAKKS Pacific is giving playtime a power-up. The toy company is building upon its long-standing licensing partnership with Nintendo with fresh additions to its Super Mario collection. The highlight of ...
Forbes contributors publish independent expert analyses and insights. Ollie Barder covers Japanese pop-culture and gaming from Tokyo. Following the somewhat underwhelming Super Mario 3D All-Stars back ...
A journalist with more than eight years of experience in the gaming segment (she blames The Legend of Zelda: Majora's Mask for that). It’s pretty wild to think that nearly 40 years after release, ...
Raid Hour (also referred to as Legendary Raid Hour) started as an experiment in March 2019. Initially called Legendary Lunch Hour, Niantic set aside an hour on Wednesdays for Pokémon GO Trainers to ...
Remastered versions of games are great to revisit or play for the first time, but you'll be paying $35 to $40 for the privilege. I started with CNET reviewing laptops in 2009. Now I explore wearable ...
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