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Frame rate is important and usually steals the limelight for gaming performance. But frame time can say a lot more about how well a game actually runs.
It takes time to render everything on the screen — objects, particle effects like explosions, visual effects like antialiasing and more — so whatever the target frame rate is, the total ...
Nvidia's Frames Win Games campaign has a lot of truth, but with DLSS 3 Frame Generation, the sentiment gets a little more complicated.
Do higher frame-rates always mean better gameplay? Digital Foundry explores the pros and cons of unlocked fps vs 30fps gaming.
There's an interesting vision artifact that comes up with frame rates/exposure time. At 1/72nd and 48fps motion will "jump" frame to frame if it's too much, doubly so at 24fps.
Once the frame rate gets up to around 18 to 26 FPS, the motion effect actually takes effect and your brain is fooled into thinking that these individual images are actually a moving scene.
Also, time-lapse or high-speed filming is done with a planned presentation frame rate different from the capture frame rate. But, how do we know what the “native” frame rate of a piece of video is ...
Frame generation is an acquired taste. For some, the visual artifacts and mismatch between responsiveness and frame rate aren’t a big deal. For others, they’re deal-breakers.
What’s more, I’ve also felt that it’s taken less time with each successive HFR Hobbit film for me to ‘acclimatise’ to the HFR effect, suggesting that I’m gradually unlearning my 24fps ...